Pathfinders

PATHFINDERS

Pathfinders is part of a worldwide, co-ed scouting organization sponsored by the Seventh-day Adventist Church. It’s for juniors and teens in Grades 5-12 within the Minnesota Conference, offering active involvement in club meetings, camping, and service activities to develop Christ-like citizens. Our goal is to train an army of youth to carry the message of a risen Savior to a world in need.

Club Registration (Pathfinder, Master Guides, TLT and Ambassadors)

Club Registration

Register your club by Sept. 30 to participate in all events, ensuring compliance with volunteer screening and documentation.
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Leadership Training and Master Guide

Leadership Training

Annual training equips Pathfinder leaders to effectively grow, connect, and lead their clubs in ministry​.
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Pathfinder Bible Experience

Pathfinder Bible Experience

Teams study Bible books, compete, and aim to advance to the division-wide finale​.
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Pathfinder Fair

Pathfinder Fair

Celebrate achievements as clubs share knowledge, complete honors, and showcase displays.
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MN Camporee

Camporee

Join the Minnesota Camporee for worship, activities, and fellowship, camping with other clubs.
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Monthly Report Form

Monthly Report Form

The Minnesota Conference Youth Department request a monthly report for Adventurer, Pathfinder, Master Guide and Ambassador Clubs, and a special bonus for TLT Programs. During the Camporees and the Fairs the Minnesota Conference recognize the clubs doing on time the monthly report.
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FAQs

What is Pathfinders?

Pathfinders is a church-based youth organization for children aged 10-15, focusing on spiritual, social, and educational growth. It emphasizes outdoor experiences, community service, and life skills, all while nurturing a deeper relationship with God.

Pathfinder Curriculum

  • Friend (10 years old): Basic life skills, spiritual growth, community service.
  • Companion (11 years old): Outdoor skills and leadership development.
  • Explorer (12 years old): Advanced nature, community service, and personal growth.
  • Ranger (13 years old): Self-discipline, teamwork, and spiritual development.
  • Voyager (14 years old): Leadership roles, service, survival skills, Bible study.
  • Guide (15 years old): Mentorship and comprehensive knowledge of all previous levels.


Each level includes honors (badges) covering various topics, integrating Bible study, community outreach, and church involvement to develop well-rounded, effective leaders.

MASTER GUIDES

Master Guide – continues to be the highest level of Invested leadership within the Adventurer/ Pathfinder programs of the church. It focuses on one’s personal spiritual life and growth first and foremost. General leadership skills are then woven into the sharpening of those skills, which are specifically geared to leading youth in God-ordained areas of development: understanding God’s world of nature, outreach ministry, service to others, and a lifestyle that denotes healthy living. As one church leader of the past put it so simply: “You can’t teach what you don’t know, and you can’t lead where you won’t go.” As leaders, we must not only be good at spouting theory if we expect to see success in our youth ministry; we must live what we preach and demonstrate it.

 

The Master Guide Curriculum is primarily intended to train those who wish to be actively involved in junior youth ministry in their local church. Its objective is to provide opportunities for participants to develop an awareness of the role of child/youth leadership and become better prepared to accept this role by receiving training in:

 

  • Personal and Spiritual Development

  • Skills Development

  • Leadership Development

  • Fitness Lifestyle Development

     

PRIMARY CONTACTS

Reach out with any questions about Youth ministries. We’re here to help!

Daniel Borja

Youth Director | Camp Director

Amy bacon

Associate Youth Director
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