MN Pathfinder Camporee

Minnesota Conference Camporee

Join us for the Minnesota Conference Camporee, where Pathfinders from across the state gather for a weekend of worship, adventure, and fellowship. Set in the beautiful outdoors, the Camporee offers a variety of activities, from camping and team-building challenges to spiritual growth opportunities. Whether you’re a first-time attendee or a seasoned Pathfinder, this event promises memorable experiences and spiritual renewal for all ages​.

Join Us
MINNESOTA CONFERENCE CAMPOREE

AUGUST 6-9, 2026

FEARLESS

With God’s presence, we can be fearless in living out His calling.

Place: North Star Camp, Brainerd, MN

What’s Included:

The Camporee provides programing and activities. Your club will need to provide supervision, tents for camping, and take care of your own food preparation.

Register By: March 11 to July 13, 2026

T-Shirt Orders: May 1 to June 20, 2026 (strict deadline)

Master Guide Investiture Available on demand (July 10 deadline for reviewing the portfolio). Email Pastor Daniel Borja daniel.borja@mnsda.com

Booth / Skit Rotation — Instructions for All Clubs

Each club will participate in the Booth / Skit Rotation by presenting a 5‑minute live skit based on a Bible parable.

Each Club Director must:

  • Choose ONE parable from the master list when registering their club.

  • Ensure their chosen parable is not already taken (parables will be greyed out once chosen).

  • Assign roles to club members and guide them through practicing the skit.

  • Make sure the skit is prepared, organized, and stays within the 5‑minute limit.

  • Help the kids understand the story and the moral so they can share it confidently.

Skit Requirements

  • The skit must be based on a Bible parable.

  • Kids will act out the story using motions and expressions (no memorized lines needed).

  • A narrator may read or summarize the parable as the kids act.

  • Actors should not say the name of the parable during the skit.

  • After the performance, the audience will guess the parable.

  • Once guessed, the performers will state the moral of the story in their own words.

Purpose of the Rotation

This activity helps kids:

  • Understand the teachings of Jesus

  • Work together as a team

  • Build confidence in front of an audience

  • Learn to express biblical truths creatively

  • Strengthen their connection to Scripture

Parable Selection (Choose One)

Select ONE parable from the list below when registering your club.

  1. Parable of the sower – Matthew 13:3–9 

  2. Mustard Seed – Matthew 13:31–32 

  3. Wise and foolish builders Matthew 7:24–27 

  4. Hidden treasure Matthew 13:44 

  5. The Leaven Matthew 13:33 

  6. Pearl of great price Matthew 13:45–46 

  7. Parable of the dragnet Matthew 13:47–50 

  8. The lost sheep Luke 15:3–7 

  9. The lost coin Luke 15:8–10 

  10. Prodigal son Luke 15:11–32 

  11. Unforgiving servant Matthew 18:23–35 

  12. Friend at midnight Luke 11:5–8 

  13. Persistent widow (Judge and woman) Luke 18:1–8 

  14. Pharisee and tax collector Luke 18:9–14 

  15. The rich fool Luke 12:16–21 

  16. The good samaritan Luke 10:30–37 

  17. Master and servant Luke 17:7–10 

  18. The Rich Man and Lazarus Luke 16:19–31 

  19. The great banquet Luke 14:16–24 

  20. Workers in the vineyard Matthew 20:1–16 

  21. The parable of the 2 sons: Matt 21:28-32

  22. Ten virgins Matt 25:1-13

  23. The Talents Matt 25:14-30; Luke 19:11-27

  24. Parable of the sheep and goat Matt 25:31-46

  25. The Fig Tree Matt 24:32–33 

  26. The Wicked Tenants Matt 21:33–41 

  27. The Tower Builder — Luke 14:28–30 

Packing Lists:

Download Individual Packing List
Download Club Packing List

Camporee Master Schedule

Day & Time

Activity / Event

Details & Logistics

THURSDAY, AUG 6

  

3:00 PM

Club Director Arrival

Designated staff must arrive before club members.

5:00 PM

Registration

Handled with the Club Director.

7:00 PM

Supper

 

8:00 PM

Worship Program

Held in the Lodge.

10:00 PM

Quiet Time

 

FRIDAY, AUG 7

  

8:00 AM

Club Devotional

 

8:30 AM

Breakfast

 

9:30 AM – 10:30 AM

Morning Worship

Color Guard, Flag Raising, and Worship in The Field.

10:30 AM – 10:45 AM

Break

 

10:45 am – 11:15 am

Rotation Activity 1 

Have a group of 5 Pathfinders for each activity

11:15 AM – 11:45 AM

Rotation Activity 2

Have a group of 5 Pathfinders for each activity

11:45 AM – 12:15 PM

Rotation Activity 3

 

12:15 PM – 12:30

Break

 

12:30 PM – 1:30 PM

Lunch

 

1:30 PM – 2:10 PM

Esther Bible Game 1

First 30 questions

2:10 PM – 2:40 PM

Rotation Activity 4

Have 5 Pathfinders groups for each activity

2:40 PM – 3:10 PM

Rotation Activity 5

Have 5 Pathfinders groups for each activity

3:10 PM – 3:40 PM

Rotation Activity 6

Have 5 Pathfinders groups for each activity

3:40 PM – 4:00 PM

Break

 

4:00 PM – 4:30 PM

Rotation Activity 7

Have 5 Pathfinders groups for each activity

4:30 PM – 5:00 PM 

Rotation Activity 8

Have 5 Pathfinders groups for each activity 

5:00 PM – 5:30 PM

Rotation Activity 9

Have 5 Pathfinders groups for each activity

5:30 PM – 6:00 PM

Rotation Activity 10

Have 5 Pathfinders groups for each activity

6:00 PM – 6:15 PM 

Break

 

6:15 PM – 7:15 PM

Supper

 

7:15 PM – 7:55 PM

Esther Bible Game 2

Another 30 questions

7:55 PM – 8:55 PM

Evening Worship

Flag-Lowering and Worship Program.

10:00 PM

Quiet Time

 

SABBATH, AUG 8

  

8:00 AM – 9:00 AM

Devotional & Breakfast

 

9:00 AM – 9:20 AM

Camp Inspection

 

9:30 AM – 10:30 AM

Morning Ceremony

Color Guard, Flag Raising, and Full Uniform Inspection.

10:30 AM – 11:30 AM

Final Bible Competition

The top 5 teams compete in the walking game.

11:30 AM – 12:30 PM

Worship Service

 

12:30 PM – 2:00 PM

Potluck

 

2:00 PM – 2:20 PM

Cleaning

 

2:30 PM – 4:30 PM

Booth / Skit Rotation

5-minute live presentations per club. Clubs must pick a Bible parable. (A master list will be sent out; parables will be greyed out once chosen.)

4:30 PM – 5:00 PM

Break

 

5:00 PM – 6:00 PM

Nature Walk

Led by Joe Springer, Pr. Daniel, and 8 area coordinators/ Volunteers (10 leaders total).

Include a scavenger hunt – Bible verses that state an object: Ex: Feather, Bark, Wild Berry. Everyone will get a sheet of paper with instructions of going to find something. Ex: Find an apple tree, or a barn, outhouse.

6:00 PM – 7:20 PM

Supper

 

7:30 PM – 8:30 PM

Evening Worship

Flag-lowering and Worship Program in The Field.

8:30 PM – 9:30 PM

Club Time

 

10:00 PM

Quiet Time

 

SUNDAY, AUG 9

  

8:00 AM – 9:00 AM

Devotional & Breakfast

 

9:10 AM – 10:00 AM

Closing Ceremony

Color Guard and Flag Raising.

10:00 AM

Bathhouses Closed

 

10:00 AM

Games Rotations

Run by Pastor Daniel and the North Star staff.

12:00 PM

Check-out

Handled with council members.


Note: Pathfinders will receive 2026 PINS instead of patches.

Pathfinder Camporee Logo Pin 2026

ACTIVITY ROTATION – FRIDAY


Activity 1


CANOEING:


Leaders: North Star Camp Staff 

Support: Matthew Nyamagwa (Ramsey) & Alfred Momanyi (KCC)

Location: Canoe shed at the Pond


Description

5 Canoes will race to the island (get a baton), then to the Point (get a 2nd Baton), and then back to the bridge.  1st Canoe back wins that round.

  • Requirements:

    • Team of 3 in each Canoe (if you don’t have enough for 3 in a canoe, they need to recruit a 3rd person for their team)

    • Each participant must have passed their advanced swimming honor and preferably canoeing honor.

    • Each participant must wear a life jacket (provided).

  • Staff: NSC will provide Lifeguards.  

  • Volunteer:  Matthew Nyamagwa (Ramsey) – Will keep track of names of club & participants in each canoe and which team was the winner of each round.


Activity 2


SWIMMING:


Leaders: North Star Camp Staff 

Support: Japheth Nyaata (Southview), Gloria Bosire (Southview)

Location: Beach


Description

3 Participants per relay team.  5 Relay teams.  1st swimmer in each team line up across from each (5 across).  1st swimmer swims to a point to be designated and then back to the beginning.  Tags the 2nd swimmer who does the same thing.  Tags the 3rd swimmer who does the same thing.  The 1st team to get all 3 swimmers back to the beginning first wins that round.

  • Requirements: Freestyle swimming

  • Staff: NSC will provide Lifeguards

  • Volunteer: __________________ – Will keep track of names of club & participants in each team and which team was the winner of each round.



Activity 3


KNOT TYING:   


Leaders: Scott Thayer (Southview)

Support: Chocho (LOC), Hulda Velazquez

Location: Porch at the Lodge


Description

5 Teams of 5 Participants each.  1st Participant pulls the name of a knot out of a “Hat”, runs down to the table (or point designated), ties the knot (leaving their knot name card with the knot), runs back and tags the 2nd Participant who does the same thing.  Once all 5 participants have finished their knots, a Judge will look at the knots to make sure they correctly tied their knots.  

PS: Choose from the list of 8 below in a hat. Kids pick get to pick only 1 knot for demonstration.


All knot name cards are put back in the “Hat” and the 2nd round can begin

  • Judges: Scott (Southview) & ____________

  • Volunteer: Someone to keep track of the winners of each round

Types of knots: English (Spanish Translation)

  1. Sheet bend Knot (Vuelta de escota)

  2. Square knot (Nudo llamo (nudo cuadrado))

  3. Sheep shank (Margarita)

  4. Bowline (As de guía)

  5. Double Bow (As de guía doble o As de guía por seno)

  6. Carrick Bend (Calabrote)

  7. Clove Hitch (Ballestrinque)

  8. Fisherman’s Knot (Pescador)




Activity 4


Spoon Carry – Ping Pong Balls

Leader(s): Susan C.(LOC) & Nelly T.(MOB))

Support: Need 1 more

Location: Inside the Cafeteria (Lodge)

Description

A balance-based relay where five Pathfinder groups rotate through the station. Pathfinders carry ping pong balls on spoons without dropping them. If dropped: team must stop, pick it up, wait 30 seconds before continuing. Fastest group wins.

  • 5 per team

  • Mark a 25-foot course.

Instructions

  1. Place ping pong ball on spoon. 

  2. Walk quickly around cone. 

  3. Return. 

  4. Pass spoon to teammate. 

If ball drops:

  • Stop 

  • Pick it up and wait 30 seconds

  • Continue from that spot 

Safety

  • No running. 

  • Spoon held by hand only. 

  • No using second hand.

Winning Criteria

  • Fastest team with fewest drops.

Volunteer Roles

  • Judge drops, completion, and time.

  • Reset balls and record winners.



Activity 5

GET-A-BOARD:


Leader(s): Ana Grande (Mpls Hispanic)

Support: George Omboga (Southview)

Location: On the Grass by Basketball Hoop


Description

5 Teams of 5 Participants each.  Each Team will have a set of two Get-A-Boards (one board for the right foot and one board for the left foot).


If you choose to make your own board prior to the Camporee so your club can practice, here is the information you will need:



  • Materials:




  • Cut or have your lumber yard cut 2 of the 8’ Boards into 7 pieces (6=13’6” & 1=15”)



  • Glue and screw the 13’6” “Shoes” to the bottom of the 2” x 4” x 8’ board leaving approx. 

3” Openings between to allow the ropes to go through.


  • A 100’ Clothesline rope cut into ten 10’ pieces (5 for the left Get-A-Board and 5 for the right one).


Tie a square knot in each 10’ piece making a big circle and attach each 10’ circle to the bottom of the Get-A-Board with:


  • two ¼” Wood 6.35mm Coaxial Staples (PSW-1650T) (1 on each side of the square knot) so the ropes don’t move.  


  • Activity: Five Participants stand on top of the Get-A Board with their left feet on one and their right feet on the 2nd Get-A-Board.


  • There should be 5 sets of 5 participants lined up next to each other (far enough apart so that if one falls they don’t all end up in a pile).


  • As a Team, the leader for each team should call out the cadence.  


  • LEFT (and all Participants should hold onto the rope attached to the left Get-A-Board and pull the rope up so that their left feet are against the top of the Board and they should move their left feet forward together).  Then the Team Leader should call out 


  • RIGHT (and all Participants should hold onto the rope attached to the right Get-A-Board and pull the rope up so that their right feet are against the top of the Board and they should move together to move their right feet forward, and so forth until they can move forward faster and see who can get their Get-A-Board to the finish line first.


Activity 6


TWO PERSON (4-HANDED) SEAT CARRY:


Leader(s): Robert Nyandega

Support: 1 more person needed

Location: On the Grass near Get-a-boards.


Description

5 Teams of 3 Participants (2 to make the chair with their arms & 1 injured person)


Only a conscious casualty can be transported with the four-hand seat carry because he must help support himself by placing his arms around the bearers’ shoulders.  This carry is especially useful in transporting the casualty with a head or foot injury and is used when the distance to be traveled is moderate.  It is also useful for placing a casualty on a litter.


  1. Each Bearer grasps one of HIS wrists and one of the other Bearers’ wrists, thus forming a pack saddle.


  1. The two Bearers lower themselves sufficiently for the casualty to sit on the Packsaddle then they have the casualty place his arms around their shoulders for support before they rise to an upfront position.


  1.                    B.




Activity 7


Broken Leg Stretcher Race

Leader: Jane W. (KCC)

Support: Patrick Sure (Southview)

Location: Lion’s Den (Brown Building)


Description

This First Aid relay teaches emergency rescue skills. Five Pathfinder groups rotate through this station. Each group constructs an improvised stretcher and safely transports an “injured” teammate across the finish line.

6 people per stretcher: 1 person for head, 4 people carrying the stretcher and one person on the stretcher.

Requirements

  • Use two poles and one blanket to build the stretcher.

  • Demonstrate proper First Aid technique:

    • Correct stretcher assembly

    • Safe lifting

    • No dropping the casualty

    • Casualty must remain fully supported

  • The “injured” Pathfinder must remain conscious and able to hold on.

Activity Flow

  1. Pathfinder groups arrive at the station.

  2. Build the stretcher using correct lashings or wrapping technique.

  3. Load the “injured” Pathfinder safely on to the stretcher.

  4. Carry the “injured” Pathfinder across the finish line.

  5. Volunteers/judges verify stretcher stability and safety compliance.

Volunteer Roles

  • Judge stretcher construction and safe transport.

  • Record club name, participants, and winners.



Activity 8


Obstacle Course Relay Race

Leaders: Linda & Brian O’Mirera (Southview) 

Support: 1 more for record keeping.

Location: Woodchip Hill, Low Ropes Area.


Description

A fast-paced relay where five Pathfinder groups rotate through a multi-element obstacle course using agility, balance, and teamwork.

Please Note: This allows for one team at a time only. We will need to time each team to get the winner. Fastest overall group wins.

Course Elements

  • Hula Hoops: Step in/out through the hula hoops.

  • Logs: Balance walk or step-over sequence.

  • Ropes: Crawl under, step over, or weave through rope lines.

Activity Flow

  1. One group arrives at the starting line.

  2. Each Pathfinder completes the full obstacle course one at a time.

  3. After finishing, they tag the next teammate.

  4. All group members must complete the course.

  5. Fastest group wins.

Volunteer Roles

  • Judge completion, safety, and time.


Activity 9


Foot Relay Race – 3-Legged Format

Leader: George Simba (Southview)
Support: 1 more needed.    

Location: Field next to Lion’s Den (Brown Building)

Description

A teamwork-focused 3-legged relay race where five Pathfinder groups rotate through the station. Each group pairs teammates side-by-side, ties their inside legs together, and races to a turnaround point and back. Pairs pass a baton to the next duo until all pairs complete the course.

Setup & Equipment

  • 3 leg base band for tying legs

  • Relay baton for handoffs

  • Clear starting line

  • Turnaround cone placed 15–20 feet away

How to Play & Tie In

1. Form the Pairs

Each group consists of 5 Pathfinders.

  • Create two pairs (four Pathfinders).

  • The fifth Pathfinder assists with transitions or may join as a third pair depending on rotation needs.

2. Tie the Legs

Partners stand shoulder-to-shoulder facing the course.

  • Tie their touching ankles together:

    • Right leg of one Pathfinder

    • Left leg of the other Pathfinder

  • Tie snugly but safely.

  • Partners wrap their inside arms around each other’s waist or shoulders for stability.

3. Relay Start

  • The first pair begins at the starting line holding the baton.

  • On “Go,” they walk, hop, or jog toward the turnaround cone and back.

  • They must stay tied together the entire time.

4. Baton Handoff

  • Once the first pair crosses the start line again, they hand the baton to the second pair.

  • The second pair repeats the course.

5. Winning the Race

  • The team whose two pair crosses the finish line first wins.

  • Volunteers/judges verify proper leg-tying, safe movement, correct baton handoff, and full completion.

Volunteer Roles

  • Ensure straps are tied safely and securely.

  • Track team names, completion times, and winners.

  • Reset the course between groups.




Activity 10


Building a Travois

Leader: Maciej M. (Southview) 

Support: 2 more needed

Location: Field next to the Flagpole on the grass.

Video link on how to build a Travois.

Description

A pioneering and rescue-skills relay where five Pathfinder groups rotate through the station. Each group constructs a functional travois using lashings, then drags it across a finish line.

Please Note: If each activity is not completed in time, they still need to move on to the next station. 

Judging: They need to make sure the knots are correct and the travois can hold someone securely. 

Judges to include: Name of team: correct knot, overall time spent

Required Equipment Per Group

  • 2 long poles (8–10 ft)

  • 2–3 cross-poles (3–4 ft)

  • 4–5 lashing ropes (6–10 ft each)

  • Blanket for the carrying the “injured” Pathfinder.

Activity Flow

  1. Pathfinder groups arrive at the station.

  2. They begin building the travois:

    • Form the V-frame using a sheer lashing.

    • Lash cross-poles using square lashings.

    • Secure the blanket to form the patient bed.

  3. One Pathfinder lies or sits on the travois.

  4. Team pulls the travois across the designated course.

  5. Lashings must remain tight and intact at the finish line.

Volunteer Roles

  • Judge knot accuracy, lashing tightness, and structural integrity.

  • Record club name, participants, and winners.


PATHFINDER CAMPOREE 2026 REGISTRATION INFORMATION  

  • Registration Fee $35 per person (Pathfinders and Adults)
  • <2 years-old (no payment)
  • 3-8 years-old ($20)
  • Max. one cabin per club (12 available). Special needs considered.
  • Registration to be done through the Club Director, no personal registration allowed. Directors and Pastors don’t pay the registration Fee, but must camp with the club, not special room available.

PRIMARY CONTACTS

Please feel free to reach out with any questions about youth ministries.

DANIEL BORJA

Youth Director | Camp Director

COLLINS MARANGA

MN Pathfinder Coordinator

Amy bacon

Associate Youth Director
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